xuan prada

  • cover
  • blog
  • education
  • patreon
  • about
  • contact
  • cover
  • blog
  • education
  • patreon
  • about
  • contact
London
07742117215

From scan to asset /March 20, 2017 by Xuan Prada

In this video I will show you my process to convert 3D scans into assets ready for production. I believe the audio is in Spanish so, feel free to mute it or try to learn some Cervantes language :)

Posted in lidar, modelling, photogrammetry, references, texturing, uv mapping, vfx   Tags: photogrammetry, Zbrush, Maya
← Hard light / soft light / specular light / diffuse light Meshlab polygon reduction →

Latest Posts

blog
Skin lookdev in Houdini Solaris Karma
about 7 months ago
Megascans modules to full procedural buildings
about 8 months ago
Grooming 02
about 8 months ago
Grooming 01
about 9 months ago
Solaris backplates and live compositing
about 10 months ago
Crowds part 03
about a year ago

tweets