I’ve been working quite hard on this over the last few months at MPC London.
New trailer for The Lone Ranger /
The new trailer for The Lone Ranger has been released today, and it looks superb!
I worked on this project for quite a while at MPC.
Base for shooting references /
I built this rotating base for shooting references for modeling and texturing purposes.
Seems to work pretty good with a wide range of sizes from small objects to people around 1.85 cm and 80 kg.
It has two diferent positions, for 8 shots (45 degrees) and 16 shots (22,5 degrees).
Dark Shadows VFX breakdown /
MPC has published the VFX breakdown for Tim Burton’s Dark Shadows. You can see some of my texturing work on that project.
Enjoy.
Louvre HDRI panorama /
Check my latest high res panorama for 3D lighting, this time shoot in the Louvre museum in Paris, France.
Please contact me if you need color, lighting and reflection references for this one.
Cheers.
Worl War Z trailer /
Did you watch the new World War Z trailer?
I worked on this movie while ago at MPC London.
Just run :)
New Iron Man 3 trailer /
The new spectacular Iron Man 3 trailer is out.
I was helping out the texturing and look-dev teams at Trixter while ago.
Hope you like it.
Normalize textures in Softimage /
Just a quick video tutorial where I talk about my process to normalize textures in Softimage. Spanish audio.
Do you like to see my tutorials in English? Send me a line.
Cheers.
Zbrush displacement in V-Ray for Maya /
It is always a bit tricky to set up Zbrush displacements in the different render engines.
If you recently moved from Mental Ray or another engine to V-Ray for Maya, maybe you should know a few things about displacement maps extracted from Zbrush.
I wrote down here a simple example of my workflow dealing with that kind of maps and V-Ray.
- First of all drag and drop your 16 bits displacement to the displacement channel inside the shading group attributes.
- Maya will create a displacement node for you in the hypershade. Don’t worry to much about this node, you don’t need to change anything there.
- Select your geometry and add a V-Ray extra attribute to control the subdivisions and displacement properties.
- If you exported your displacement subdividing the UV’s, you should check that property in the V-Ray attributes.
- Edge lenght and Max subdivs are the most important parameter. Play with them until reach nice results.
- Displacement amount is the strength of your displacement and displacement shift sould be half negative than your displacement amount if you are using 16 bits textures.
- If you are using 32 bits .exr textures, the displacement shift should be 0 (zero).
- Select your 32 bits .exr file and add a V-Ray attribute called allow negative colors.
- Render and check that your displacement is looking good.
- I’ve been using these displacement maps. 16 bits and 32 bits.
The Lone Ranger - Super Bowl TV Spot /
Vray sss test /
Just testing Vray’s SSS shader for realistic skin look-dev purposes.
I ended with the theory that would be quite simple to set-up a nice, realistic and cheap SSS shader for human and creature assets. I love the raytraced solid scatter, but with complex models I can’t get rid of some of the artifacts in the SSS channel.
I will post more quite soon.
- To achieve better results, I like to combine SSS shaders with Vray Mtl shaders which have better solutions for speculars and reflections. With this method the reflection of the surface is controled by BRDF instead of the poor spec control of the SSS shader.
Iron Man 3 new material /
New Iron Man 3 material including an awesome official poster and the new teaser trailer for the Super Bowl.
It’s Courier, just better /
“Since the beginning, screenplays have been written in Courier. Its uniformity allows filmmakers to make handy comparisons and estimates, such as 1 page = 1 minute of screen time.
But there’s no reason Courier has to look terrible. We set out to make the best damn Courier ever.
We call it Courier Prime.”
Portland Mews Panorama /
Another panorama for 3D lighting which I shot in Portland Mews, Soho, in London.
As usual I shot also clean plates and colour checkers.
Kyle Cooper interview /
Inspiring interview to one of the most respectable title designer of our times.
Isle of Skye panoramas /
Isle of Skye 0001
Isle of Skye 0007
Isle of Skye 0004
You can download the high resolution .exr plus clean plates here:
Niemeyer Building Panorama /
Another panorama for 3D lighting shot in Oscar Niemeyer’s building in Aviles, in the north of Spain.
World War Z /
The first teaser trailer for World War Z was released the last week.
I spent some time the last year working on some of those zombies.
You can watch the HD trailer here.
Enjoy it!
The Lone Ranger /
This is the first trailer for The Lone Ranger, one of my latest projects.
If you don’t know much about The Lone Ranger, I recommend you to visit the iTunes Store and download the original radio programs (podcasts) for free.
Iron Man 3 /
I’ve been working in Munich at Trixter on Iron Man 3.
The first spectacular trailer was released last week, enjoy it!
I was responsible for the textures of Iron Man for some of the most interesting shots of the trailer.
Now, I’m back in London working again at MPC.
Iron Man 3 trailer on Youtube.
Cheers!