If you’re a vfx artists, lighter, look-dev artist, vfx photographer, etc. you should know that we are already shipping our great gadgets from akromatic.com
Have a look to the website and choose the one that suits you better.
If you’re a vfx artists, lighter, look-dev artist, vfx photographer, etc. you should know that we are already shipping our great gadgets from akromatic.com
Have a look to the website and choose the one that suits you better.
It’s live now!
So much fun working on this.
Pretty cool World War Z VFX breakdown presented by Max Wood, CG Supervisor at MPC London.
I spent more than a year working on this project while ago.
Enjoy.
My new course for Digital Tutors in out.
What you will learn
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment.
By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.
Check it out here.
I did a simple and quick texture breakdown for an human arm.
These are the textures that I usually create when I need to texture digital doubles for films or any kind of humanoid character.
These are the most basic textures used.
Usually working on movies we need more additional textures depending on render engines, other pipeline tools or artistic decisions.
But as I said, take this example as a base or starting point for your work.
These are quick renders using a neutral lighting rig for look-dev.
Diffuse textures.
Overall textures.
Scatter textures.
Displacement textures.
Fine displacement textures.
Specular textures.
The new Gareth Edward’s Godzilla is on it’s way. Legendary has been releasing some material to the public.
Two awesome posters and some pictures from the set.
I’ve been working on this movie for a quite while now at MPC and Dneg.
The first trailer and posters for Seventh Son have been released by Legendary.
I worked on this one while ago at MPC.
Some of the lighting checkers that I designed and built for akromatic.
Check them all at http://www.akromatic.com
You can watch a detailed video tutorial with all these steps here, only available in Spanish.
Si quieres puede ver aquí un videotutorial con todos estos pasos y explicaciones más detalladas.
If you ever tried to record high quality video with your digital SLR you already realized that the default video settings are not bad at all, but when you try to color correct the footage in Colorista, SpeedGrade or whatever grading software you usually use, that footage is not the best one to play with.
That’s obviously because the camera has baked some s-curve with grading information in to your footage. By default the “standard” curve is applied to your footage, and if you only want to record something quickly that’s probably fine.
But as I said, If you are interested on color correcting and post-processing your footage, you will have to do something with that standard curve.
The best way to start is probably flattening your footage in the camera. With this flatten or neutral images, all the color processing done in post will be smooth, and specially the blacks and whites of your footage won’t be clamped out as quickly as using the standard curve.
The only thing that you need to do is setting up the color profiles in your camera like the below image. And don’t worry about your still photography, it always use RAW which means that is not affected by this color profiles. Actually the .jpg versions will be, but I assume you always shot in RAW.
And these are some quick tests comparing the standard curve with the neutral curve.
Nice documentary featuring one of the greatest cinematographers of all time.
New clips for The Lone Ranger.
It will be out in cinemas quite soon.
I recently launched akromatic.com a new site dedicated to vfx photography.
We’ll be posting there a new beautiful high resolution panorama for 3D lighting every two weeks.
You will find also HDRI rig checkers for your shootings.
Just go to akromatic.com and let me know your thoughts.
Enjoy!
Very interesting and inspirational conversation with Roger Deakins, as usual.
At the beginning of the days I used my iPad just for fun but now I use it in a professional way for a lot of different tasks.
This time I’d like to talk to you about one of the applications that I most use on my iPad every single day.
I’m talking about byWord.
It’s a simple text editing software for Mac, iPad and iPhone. Nothing fancy here you might think, and you’re probably true, but the good thing about byWord is that you don’t need to think about anything but writing.
byWord is simple, clear, tidy and will keep you focus on writing, that’s it.
I use it for all writing related stuff, from blogging to outline courses. From planning shootings to write emails. You won’t be distracted by things like type fonts, colors or menu tools.
byWord has nice features like syncing with Dropbox or iCloud, so you can keep all your content in different devices or in the cloud.
Another nice feature is the dark theme which turns your screen to black and your text to white.
This is very useful for dailies sessions, you can write down feedback easily from your vfx supe under dark light conditions in the daily room.
I usually write a few words and then on my desk I just expand all this key words to complete a text with the whole feedback given and a small strategy to address it.
If you are involved in writing related tasks go to http://www.bywordapp.com and give it a try.
Some of the work done at Trixter Munich where I was lucky enough to be part of the team last year.
Nice little article by fxguide about Iron Man 3 where you can see some of my work at Trixter Munich.
Enjoy.
Lets say that importing masks in to Mari 2 created in other software, is something very common and all the texture artist out there do every single day.
I’m talking about painted masks in Photoshop or Nuke, or baked masks in Maya, Softimage or just cavities, occlusions and other important maps generated in Zbrush or Mudbox.
Using all these programs and more is something pretty normal in any VFX boutique nowdays.
When I started working with the first alpha version of Mari 2 I found a bit tricky the way to import maps generated in others software packages in to Mari as layer masks.
The way to paint layer masks in Mari seems to be pretty straightforward but as I said if you want to import a texture as layer mask you need to follow some steps.
I’m pretty sure that if you are a new Mari 2 user you can’t find how to do this before spend some time struggling your mind to figure out how to do this simple thing.
I spent probably more than 30 minutes to find this out and just realize that a lot of texture artist are having the same problems to find a way to do it.
So, follow these steps to import layer masks in to Mari and save your precious time :)
And of course, if you have another fastest way to do it, I’ll be glad to hear it.